google-site-verification=Bi5tI8WZLmgLQCt3p-aIw8z5CkJAHeD9rrURuZtohHM HFESTG - Surface Transportation - Human Factors Minute

Episode 92

HFESTG - Surface Transportation

...and now for another Human Factors Minute! Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas? One of those is the The Surface Transportation Technical Group (STTG) This technical group provides a forum for people involved or interested in human factors to exchange information, methodologies, and ideas that are being developed and/or applied in the international surface transportation field. The TG’s interest encompasses numerous modes for transporting humans and resources: passenger, commercial, and military vehicles, both on- and off-road; mass transit; maritime transportation; rail transit, including Vessel Traffic Services (VTS); pedestrian and bicycle traffic; and highway and infrastructure systems. In essence, surface transportation refers to all forms of transit outside the aerospace sector. Members of the Surface Transportation Technical Group recognize that the human operator is an integral component of a system (comprised of the operator, the surface vehicle, and the environment), just as the pilot is an integral component of the aircraft system. Therefore, the same effort that goes into designing and developing the vehicle and its infrastructure must be put into optimizing the behavior and performance of the operator. As the performance capabilities of ground, rail, and waterbased vehicles become more advanced, accompanied by equal advances in the complexity of the operating environments, action must be take to ensure that vehicle handlers are able to perform their tasks with minimal errors and maximum comfort. In addition to focusing upon the relationship between operators and their vehicles, members of the STTG are concerned with the behavior and performance of others who interact with these vehicles, including passengers, pedestrians, service personnel, etc. Furthermore, as the Information Age leads to technological developments that can enhance the safety and efficiency of transportation systems, STTG members are becoming more and more interested in the effects of infrastructure development (e.g., highways, traffic control devices, traffic management centers, etc.) on vehicle operators. To find out more about HFES and their technical groups, visit HFES.org. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/

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About the Podcast

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Human Factors Minute
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About your host

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Nick Roome

Nick is currently a Senior UX Researcher at Turvo in the Pacific Northwest, focused on developing innovative solutions and optimizing human performance for SaaS based supply chain logistics programs. Alongside colleague and friends, Blake Arnsdorff and Barry Kirby, Nick hosts and produces Human Factors Cast, a weekly podcast that investigates the sciences of human factors, psychology, engineering, biomechanics, industrial design, physiology and anthropometry and how it affects our interaction with technology. Nick’s other areas of interest include, but are not limited to virtual, augmented, and mixed reality, systems engineering, and artificially intelligent systems.

Nick Started Human Factors Cast in early 2016 as a side-project. He believed that the way Human Factors concepts were being communicated is broken and saw a way to fix it. After getting initial traction, Nick moved to work on the Human Factors Cast Digital Media Lab and began assembling a multi-disciplinary team to test out new concepts in Human Factors communication.