google-site-verification=Bi5tI8WZLmgLQCt3p-aIw8z5CkJAHeD9rrURuZtohHM HFESTG - Virtual Environments - Human Factors Minute

Episode 16

HFESTG - Virtual Environments

...and now for another Human Factors Minute!

Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas?

One of those is the Virtual Environments Technical Group.

The Virtual Environments Technical Group (VETG) is concerned with human factors issues associated with human-virtual environment interaction.

Their goal is to maximize human performance efficiency, ensure health and safety, and circumvent potential social problems that may occur through the use of virtual environments (VE), virtual reality (VR), or augmented reality (AR) systems.

Examples of some of the types of systems they evaluate include driving simulators, video games, or augmented devices such as Google Glass.

For Virtual environments and virtual reality systems to be effective and well received by their users, researchers focus significant efforts on addressing human factors issues.

To find out more about HFES and their technical groups, visit HFES.org. This has been another Human Factors Minute!

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Resources:

Music by Kevin McLeod: https://incompetech.com/music/royalty-free/

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About the Podcast

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Human Factors Minute
(Presented by Human Factors Cast)

About your host

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Nick Roome

Nick is currently a Senior UX Researcher at Turvo in the Pacific Northwest, focused on developing innovative solutions and optimizing human performance for SaaS based supply chain logistics programs. Alongside colleague and friends, Blake Arnsdorff and Barry Kirby, Nick hosts and produces Human Factors Cast, a weekly podcast that investigates the sciences of human factors, psychology, engineering, biomechanics, industrial design, physiology and anthropometry and how it affects our interaction with technology. Nick’s other areas of interest include, but are not limited to virtual, augmented, and mixed reality, systems engineering, and artificially intelligent systems.

Nick Started Human Factors Cast in early 2016 as a side-project. He believed that the way Human Factors concepts were being communicated is broken and saw a way to fix it. After getting initial traction, Nick moved to work on the Human Factors Cast Digital Media Lab and began assembling a multi-disciplinary team to test out new concepts in Human Factors communication.