google-site-verification=Bi5tI8WZLmgLQCt3p-aIw8z5CkJAHeD9rrURuZtohHM Slips, Trips, and Falls - Human Factors Minute

Episode 27

Slips, Trips, and Falls

...and now for another Human Factors Minute!

Slips, trips, and falls are the most common premise liability cases that benefit from human factors testimony.

Property owners must maintain safe premises. The question often remains: "Was the trip hazard open and obvious?"


Several human factors principles relate to the ability of a pedestrian to detect and identify a trip hazard, including lighting, conspicuity (an object's attention-grabbing characteristics), foreseeable travel path, the size of the object and if the person had previously encountered the object.


Analyses can determine if a reasonably attentive person would have recognized the hazard in enough time to avoid, and when applicable, refute claims that the hazard was open and obvious, based on established scientific principles and testing.


Post-hoc analysis can also be done on the design factors that precipitate falls on stairs and same-level falls.


Dangerous conditions often can be reasonably and feasibly eliminated, resulting in preventable injury or death.


This has been another Human Factors Minute!

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About the Podcast

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Human Factors Minute
(Presented by Human Factors Cast)

About your host

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Nick Roome

Nick is currently a Senior UX Researcher at Turvo in the Pacific Northwest, focused on developing innovative solutions and optimizing human performance for SaaS based supply chain logistics programs. Alongside colleague and friends, Blake Arnsdorff and Barry Kirby, Nick hosts and produces Human Factors Cast, a weekly podcast that investigates the sciences of human factors, psychology, engineering, biomechanics, industrial design, physiology and anthropometry and how it affects our interaction with technology. Nick’s other areas of interest include, but are not limited to virtual, augmented, and mixed reality, systems engineering, and artificially intelligent systems.

Nick Started Human Factors Cast in early 2016 as a side-project. He believed that the way Human Factors concepts were being communicated is broken and saw a way to fix it. After getting initial traction, Nick moved to work on the Human Factors Cast Digital Media Lab and began assembling a multi-disciplinary team to test out new concepts in Human Factors communication.